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Basic Part Creation : Teach how to use the Extrude, Revolve, Cut, Fillet, Chamfer commands.


Basic Part Creation

This module focuses on the fundamental Feature commands in SolidWorks that are essential for transforming 2D sketches into functional 3D parts. Mastering these five tools allows a beginner to create a wide variety of basic geometric shapes and details.

1. Extrude Boss/Base

  • Function: Adds material to a 2D sketch by pulling it straight along a specified direction (linear depth).

  • Concept: This is the most common method for creating the main body of a part, like creating a cube from a square sketch.

  • Key Settings: Direction (e.g., Blind, Through All, Mid-Plane), and Depth (the distance of the extrusion).

2. Revolve Boss/Base

  • Function: Adds material by spinning a 2D sketch around a defined central axis.

  • Concept: Used primarily for creating circular or symmetrical parts like shafts, cones, or turned parts.

  • Prerequisite: The sketch must contain a construction line or edge to serve as the Axis of Revolution.

3. Extrude Cut / Revolve Cut (The "Cutting" Features)

  • Function: Removes material from an existing 3D body.

  • Concept: These are the negative counterparts to the Boss/Base features.

    • Extrude Cut: Cuts material linearly (e.g., drilling a straight hole, cutting a slot).

    • Revolve Cut: Cuts material by revolving a sketch around an axis (e.g., cutting a groove or a tapered section on a turned part).

  • Key Settings: Similar to Boss/Base, but the direction determines where the cut is removed.

4. Fillet

  • Function: Rounds off sharp edges or corners of a 3D model.

  • Concept: Used to improve part aesthetics, remove stress concentrations, or match design specifications.

  • Key Setting: Radius (the curvature of the round).

5. Chamfer

  • Function: Creates an angled bevel on sharp edges or corners of a 3D model.

  • Concept: Often used for manufacturing purposes (e.g., ease of assembly) or decorative finish.

  • Key Settings: Distance-Distance (e.g., 5mm x 5mm) or Distance-Angle (e.g., 5mm at 45°).


MainSolidWorks, Part Modeling, Basic Features
Level/Target GroupNewbie, Beginner, 3D Modeling, SolidWorks Tutorial
Specific commandsExtrude, Revolve, Cut, Fillet, Chamfer, Boss Base, Extruded Cut
Forming techniquesAdding content, cutting content, removing corners, removing edges, rotating, Feature Tree
languageEnglish, English Tutorial, Thai

Figure 1: Extrude Boss/Base - Adding Material

Image caption: Demonstrates the use of the Extrude Boss/Base command to add material to a 2D sketch, creating a 3D cylinder with direction and depth settings.

Image text: "SOLIDWORKS FOR BEGINNERS", "1. EXTRUDE BOSS/BASE - ADD MATERIAL", "FEATURE COMMANDS", "DIRECTION: BLIND", "DEPTH: 20mm"


Image 2: Revolve Boss/Base - Spinning a Profile

Image Caption: Demonstrates how to use the Revolve Boss/Base command to rotate a 2D sketch profile around an axis to create symmetrical shapes, such as cup shapes.

Image text: "SOLIDWORKS FOR BEGINNERS", "2. REVOLVE BOSS/BASE - SPINNING A PROFILE", "FEATURE COMMANDS", "AXIS OF REVOLUTION", "DIRECTION: BLIND", "ANGLE: 360dg"

Figure 3: Extrude Cut - Removing Material

Image caption: Demonstrates the use of the Extrude Cut command to drill a hole through a part by sketching a circle and using the command to cut through the part.

Image text: "SOLIDWORKS FOR BEGINNERS", "3. EXTRUDE CUT - REMOVING MATERIAL", "FEATURE COMMANDS", "DIRECTION: THROUGH ALL", "DEPTH: ---"


Figure 4: Fillet & Chamfer - Refining Edges